Global Social Gaming Market Size, Share, Statistics Analysis Report By Platform (Mobile Gaming, PC Gaming, Console Gaming, Web-based Gaming), By Game Type (Casual Games, Multiplayer Online Battle Arenas (MOBA), Role-playing Games (RPG),, Strategy Games, Sports Games, Others), By Revenue Model (Advertisements, Virtual Goods, Lead Generation, In-App Purchases, Subsciption-base), Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2025-2034
- Published date: Mar 25
- Report ID: 142291
- Number of Pages: 278
- Format:
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- Zynga Inc.
- Activision Blizzard, Inc.
- Electronic Arts Inc. (EA)
- Supercell Oy
- GREE, Inc.
- King Digital Entertainment
- Take-Two Interactive Software, Inc. (Socialpoint)
- Miniclip SA
- Wooga GmbH
- Behaviour Interactive, Inc.
- Tencent Holdings Limited
- Niantic, Inc.
- Roblox Corporation
- Epic Games, Inc.
- Playtika Holding Corp.
- Gameloft SE
- Bandai Namco Entertainment Inc.
- NetEase, Inc.
- Square Enix Holdings Co., Ltd.
- Ubisoft Entertainment S.A.
- Other Key Players
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