Global PC Gaming Accessories Market Size, Share Analysis Report By Product (Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse, Others), By Distribution Channel (Specialty Stores, Online, Departmental Stores, Others), Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2025-2034
- Published date: July 2025
- Report ID: 151922
- Number of Pages: 331
- Format:
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- 1. Executive Summary
- 1.1 Definition
- 1.2 Taxonomy
- 1.3 Research Scope
- 1.4 Key analysis
- 1.5 Key Findings by Major Segments
- 1.6 Top Strategies by Major Players
- 2. Global PC Gaming Accessories Market Overview
- 2.1 Market Dynamics
- 2.1.1 Drivers
- 2.1.2 Restraints
- 2.1.3 Market Opportunities
- 2.1.4 Impact Analysis
- 2.2 Mergers and Acquisition
- 2.3 Key Trends
- 2.4 New Product Approvals/Launch
- 2.5 Market Attractiveness Analysis
- 2.6 PORTER'S Five Force Analysis
- 2.7 PEST Analysis
- 2.8 Technology Landscape
- 2.9 Value Chain Analysis
- 2.10 Pricing Analysis
- 2.11 Promotion and Marketing Initiatives
- 2.12 Macro and Micro Factors Impacting Market Growth
- 2.13 Regulatory Scenario
- 2.14 Key Winning Strategy Adopted by Leading Players
- 2.15 Key Unmet Needs of KOLs
- 2.1 Market Dynamics
- 3. Global PC Gaming Accessories Market, By Product, 2020-2034
- 3.1 Introduction
- 3.2 Market Share Analysis, 2024-2034
- 3.3 Segment Trends
- 3.4 Controllers
- 3.4.1 Introduction
- 3.4.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 3.5 Gaming Chairs
- 3.5.1 Introduction
- 3.5.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 3.6. Headsets and Audio Equipment
- 3.6.1 Introduction
- 3.6.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 3.7. Keyboards and Mouse
- 3.7.1 Introduction
- 3.7.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 3.8. Others
- 3.8.1 Introduction
- 3.8.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 4. Global PC Gaming Accessories Market, By Distribution Channel, 2020-2034
- 4.1 Introduction
- 4.2 Market Share Analysis, 2024-2034
- 4.3 Segment Trends
- 4.4 Specialty Stores
- 4.4.1 Introduction
- 4.4.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 4.5 Online
- 4.5.1 Introduction
- 4.5.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 4.6 Departmental Stores
- 4.6.1 Introduction
- 4.6.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 4.7 Others
- 4.7.1 Introduction
- 4.7.2 Market Size and Forecast, and Y-o-Y Growth, 2020-2034
- 5. Global PC Gaming Accessories Market, By Region, 2020-2034
- 5.1 Introduction
- 5.2 Market Share Analysis, 2024-2034
- 5.3 Segment Trends
- 5.4 North America
- 5.4.1 Introduction
- 5.4.2 Market Size and Forecast, By Product, 2020-2034 (US$ Mn)
- 5.4.3 Market Size and Forecast, By Distribution Channel, 2020-2034 (US$ Mn)
- 5.4.4 Market Size and Forecast, By Country, 2020-2034 (US$ Mn)
- 5.4.4.1 The U.S.
- 5.4.4.2 Canada
- 5.5 Europe
- 5.5.1 Introduction
- 5.5.2 Market Size and Forecast, By Product, 2020-2034 (US$ Mn)
- 5.5.3 Market Size and Forecast, By Distribution Channel, 2020-2034 (US$ Mn)
- 5.5.4 Market Size and Forecast, By Country, 2020-2034 (US$ Mn)
- 5.5.4.1 Germany
- 5.5.4.2 France
- 5.5.4.3 The UK
- 5.5.4.4 Spain
- 5.5.4.5 Italy
- 5.5.4.6 Russia
- 5.5.4.7 Netherlands
- 5.5.4.8 Rest of Europe
- 5.6 Asia Pacific
- 5.6.1 Introduction
- 5.6.2 Market Size and Forecast, By Product, 2020-2034 (US$ Mn)
- 5.6.3 Market Size and Forecast, By Distribution Channel, 2020-2034 (US$ Mn)
- 5.6.4 Market Size and Forecast, By Country, 2020-2034 (US$ Mn)
- 5.6.4.1 China
- 5.6.4.2 Japan
- 5.6.4.3 South Korea
- 5.6.4.4 India
- 5.6.4.5 Australia and New Zealand
- 5.6.4.6 ASEAN
- 5.6.4.7 Rest of APAC
- 5.7 Latin America
- 5.7.1 Introduction
- 5.7.2 Market Size and Forecast, By Product, 2020-2034 (US$ Mn)
- 5.7.3 Market Size and Forecast, By Distribution Channel, 2020-2034 (US$ Mn)
- 5.7.4 Market Size and Forecast, By Country, 2020-2034 (US$ Mn)
- 5.7.4.1 Brazil
- 5.7.4.2 Mexico
- 5.7.4.3 Rest of Latin America
- 5.8 Middle East and Africa
- 5.8.1 Introduction
- 5.8.2 Market Size and Forecast, By Product, 2020-2034 (US$ Mn)
- 5.8.3 Market Size and Forecast, By Distribution Channel, 2020-2034 (US$ Mn)
- 5.8.4 Market Size and Forecast, By Country, 2020-2034 (US$ Mn)
- 5.8.4.1 GCC Countries
- 5.8.4.2 South Africa
- 5.8.4.3 Rest of MEA
- 6. Competitive Landscape
- 6.1 Competitive Dashboard
- 6.2 What Market Participants Are Saying?
- 6.3 Company Market Share Analysis, Revenue (US$ Mn)
- 6.4 Company Profiles
- 6.4.1 Logitech G*
- 6.4.1.1 Company Overview
- 6.4.1.2 Product Portfolio
- 6.4.1.3 Financial Performance
- 6.4.1.4 Recent Developments/Updates
- 6.4.1.5 Strategic Overview
- 6.4.1.6 SWOT Analysis
- 6.4.2 Razer Inc.
- 6.4.3 Corsair
- 6.4.4 SteelSeries
- 6.4.5 HyperX
- 6.4.6 Thrustmaster
- 6.4.7 Turtle Beach
- 6.4.8 ASUS
- 6.4.9 Xbox
- 6.4.10 Micro-Star INT'L CO., LTD
- 6.4.11 Others
- Note (*): Similar analysis will be provided for other companies as well.
- 7. Methodology and Data Source
- 7.1 Assumptions and Acronyms
- 7.2 Research Methodology
- 7.3 Contact Us
- 1. Executive Summary
-
- Logitech G
- Razer Inc.
- Corsair
- SteelSeries
- HyperX
- Thrustmaster
- Turtle Beach
- ASUS
- Xbox
- Micro-Star INT'L CO., LTD
- Others
- settingsSettings
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