Global Esports Market Size, Share, Trends Analysis Report By Streaming Type (Live, On-Demand), By Revenue Stream Type (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets and Merchandise), Region and Companies – Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2024-2033
- Published date: Oct. 2024
- Report ID: 106679
- Number of Pages: 271
- Format:
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Report Overview
The global Esports Market size is expected to be worth around USD 16.7 billion by 2033, from USD 2.3 billion in 2023, growing at a CAGR of 21.9% during the forecast period from 2024 to 2033. In 2023, North America held a dominant market position, capturing more than a 36.3% share, holding USD 0.83 Billion revenue.
Esports, or electronic sports, refers to the competitive world of video gaming where players or teams compete against each other in popular video games. This can range from solo games in genres like fighting or shooting, to team-based games like sports simulations or strategic games. These competitions can be casual, taking place online at home, or they can be part of organized tournaments.
The esports market is experiencing rapid growth, driven by increasing numbers of esports enthusiasts and casual viewers. This market includes revenues from sponsorships, advertising, media rights, game publisher fees, and merchandise sales. With technological advancements such as live streaming, the market is becoming more accessible, allowing more viewers and players to participate from anywhere in the world.
Additionally, educational institutions and governments are beginning to recognize esports, with some schools offering programs and scholarships, further promoting the industry’s growth. The demand within the esports market is driven by a growing global audience that not only plays video games but also enjoys watching competitive gaming as a spectator sport.
One of the key objectives in the esports industry is to continuously engage and expand the global audience by leveraging advanced streaming technologies and creating interactive viewer experiences. The increasing acceptance of esports as a legitimate form of competition contributes to its rising popularity. Brands and companies are keen to capitalize on this by sponsoring teams and events, further boosting the market’s expansion.
For instance, In March 2023, Syracuse University in the U.S. made a strategic advancement in the field of higher education by introducing a degree course specifically designed for electronic sports (esports). This initiative reflects a significant recognition of esports as a legitimate and growing industry. The program is set to cater to the burgeoning demand for skilled professionals in the esports arena, focusing on equipping students with knowledge about the latest tools and trends.
The esports market trends are heavily influenced by technological innovations, which make viewing esports more accessible and engaging. There is a significant shift toward mobile gaming platforms, and many traditional sports teams and celebrities are investing in esports, signaling its growing mainstream acceptance. The market opportunities lie in expanding into emerging markets and further diversifying income streams through merchandise sales, in-game purchases, and exclusive digital content
Based on data from Exploding Topics, the esports industry’s market value has climbed to a remarkable $1.6 billion. In a major shift, the US esports market now leads globally with a valuation of $1.07 billion, surpassing China. The substantial growth in prize pools also reflects esports’ popularity, with Dota 2 setting a high standard with a $30 million cumulative prize pool in 2023. When it comes to esports teams, TSM holds the top spot with a valuation of $540 million. Meanwhile, the top-earning player in esports has garnered winnings exceeding $7 million.
Interest in esports is significantly driven by younger audiences, with 43% of 18-34-year-olds in the US identifying as either avid or casual fans, according to Influencer Marketing Hub. Among events, the League of Legends 2023 World Championship (LoL Worlds 2023) achieved new records, drawing in 6.4 million peak viewers, making it the most-watched esports event to date. Notably, 66% of all esports viewership in 2023 occurred through official channels, underscoring the role of professional streaming.
Demographic data from Esports Demographics Statistics shows that the Asia-Pacific (APAC) region remains a central hub, with 80% of fans based there. Within APAC, 20% of these fans are from China. In the United States, gender disparities persist; the survey revealed that male fans are eight times more likely than female fans to be serious enthusiasts. Only 2% of female respondents described themselves as avid fans, compared to 17% of males, highlighting distinct differences in engagement across genders
Key Takeaways
- The global esports market size is expected to be worth around USD 16.7 Billion by 2033, from USD 2.3 Billion in 2023, growing at a CAGR of 21.9% during the forecast period from 2024 to 2033.
- In 2023, the live-streaming segment held a dominant market position, capturing more than a 63.1% share of the global esports market.
- In 2023, the media rights segment held a dominant market position, capturing more than a 27% share of the global esports market.
- In 2023, North America held a dominant market position in the global esports market, capturing more than a 36.3% share, with USD 0.83 Bn.
North America Esports Market Size
In 2023, North America held a dominant market position in the esports industry, capturing more than a 36.3% share with revenues amounting to USD 0.83 billion. This leadership is largely due to the region’s advanced digital infrastructure and the widespread acceptance of esports as a mainstream form of entertainment.
North America is home to some of the most significant esports leagues and tournaments, such as the Overwatch League and the North American League of Legends Championship Series, which not only attract local audiences but also global viewership. The region benefits from a robust ecosystem that includes well-established game developers, enthusiastic investor support, and a tech-savvy audience that is keen on adopting the latest gaming technologies.
These factors contribute to creating a favorable environment for esports ventures to thrive. Moreover, the presence of major streaming platforms like Twitch and YouTube, headquartered in the U.S., facilitates extensive coverage and accessibility of esports events, enhancing viewer engagement and sponsorship opportunities.
Additionally, North America’s approach to professionalizing esports has helped in cultivating a larger, more dedicated fan base. Initiatives such as collegiate esports programs and the formation of high school esports clubs have institutionalized the esports culture from a young age, ensuring a steady supply of both talent and audience. This structured development pipeline not only sustains but also expands the market.
Streaming Type Analysis
In 2023, the live-streaming segment of the esports market held a dominant position, capturing more than a 63.1% share. This lead is largely attributed to the unique, real-time engagement it offers to viewers, which closely mimics the experience of attending traditional sports events.
Live streaming allows fans to watch games as they unfold, which is crucial for maintaining the excitement and spontaneity that are hallmarks of competitive sports. This immediacy not only enhances viewer engagement but also encourages social interactions among fans through live chats and forums during broadcasts.
Additionally, live events tend to attract significant sponsorship and advertising revenue due to their ability to gather large audiences at specific times, making them highly attractive for big brands looking to maximize exposure. The concentration of viewers during live broadcasts offers advertisers premium opportunities to showcase their products and services, often integrated seamlessly into the viewing experience through banners, commercials, and sponsored segments.
This integration helps to sustain the economic model of the esports ecosystem, contributing to its growth and the proliferation of professional leagues. Moreover, the technological advancements in streaming platforms have greatly supported the dominance of the live-streaming segment. Enhanced streaming quality and reliability, coupled with widespread internet access, have made it easier than ever for consumers worldwide to tune into esports events.
Platforms like Twitch, YouTube Gaming, and others have developed features specifically catered to esports, such as low-latency streaming and enhanced interactivity, which improve the viewer experience and boost engagement rates. The preference for live content is also driven by the cultural shift towards digital consumption, where younger demographics prefer online platforms for entertainment.
The live nature of esports aligns well with the digital-first lifestyle of its core audience, making it a natural fit for viewers who value instant access and interactive experiences over traditional media consumption. This alignment is key to understanding why the live-streaming segment continues to lead in the esports market.
Revenue Stream Type Analysis
In 2023, the media rights segment held a dominant market position in the esports industry, capturing more than a 27% share. This leading role is primarily due to the substantial revenue generated from selling broadcasting rights to various platforms that stream esports content globally.
As esports continues to surge in popularity, media companies and streaming services are willing to invest heavily to secure exclusive rights to broadcast major tournaments and events. This competition drives up the value of media rights, significantly boosting the segment’s revenue.
Furthermore, the global reach of esports means that media rights are not just lucrative due to large domestic audiences but also because of the international viewership they attract. Platforms like Twitch, YouTube Gaming, and traditional broadcasters are keen to tap into this international market, which offers advertising and subscription revenues on a scale not commonly seen in other sports. The global nature of the audience ensures that media rights sales are a critical revenue stream for the esports market.
Another factor contributing to the prominence of the media rights segment is the professionalization of esports. As tournaments become more structured and akin to traditional sports events, they become more attractive for broadcasters. This professionalization helps in standardizing the broadcasting quality and ensures a consistent, high-quality viewer experience, further justifying the investment in media rights.
The increasing sophistication of viewing platforms, which now offer features such as multi-angle views and integrated real-time statistics, also enhances the value of media rights. These features make broadcasts more engaging and interactive, which not only retains but also expands the audience base. This interactivity, coupled with the expansive reach and high engagement rates, underscores why the media rights segment continues to lead in the esports market.
Key Market Segments
By Streaming Type
- Live
- On-Demand
By Revenue Stream Type
- Media Rights
- Game Publisher Fee
- Sponsorship
- Digital Advertisement
- Tickets and Merchandise
Key Regions and Countries
- North America
- US
- Canada
- Europe
- Germany
- France
- The UK
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- South Korea
- India
- Australia
- Singapore
- Rest of Asia Pacific
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Middle East & Africa
- South Africa
- Saudi Arabia
- UAE
- Rest of MEA
Driver
Expanding Audience and Technological Integration
One significant driver propelling the growth of the esports market is the expanding global audience and the sophisticated integration of technology within the sector. Esports has seen a surge in its fanbase, thanks to the increasing popularity and accessibility of online streaming platforms.
Platforms like Twitch and YouTube facilitate live broadcasting of tournaments, attracting millions of viewers worldwide and enhancing the viewer experience with interactive elements. Additionally, advancements in gaming technology, including high-resolution graphics and faster internet speeds, make esports more appealing to a wider audience. This increasing audience base and technological sophistication are crucial for driving the market forward
Restraint
Regulatory Challenges and Market Volatility
Despite its growth, the esports market faces significant challenges related to regulatory issues and market volatility. Different countries have varying regulations concerning online gaming and broadcasting, which can complicate the organization and monetization of international esports events.
Furthermore, the market’s dependency on continuously evolving technology and consumer trends contributes to its volatility. These factors can pose obstacles to stable market growth and require companies in the sector to navigate a complex global regulatory landscape
Opportunity
Diversification of Revenue Streams
The esports industry presents substantial opportunities through the diversification of its revenue streams. Traditional income sources like sponsorships and advertising are being supplemented with innovative approaches such as direct-to-consumer content offerings, pay-per-view events, and the sale of virtual goods. These new revenue models not only provide financial stability but also open up avenues for growth by tapping into niche markets and enhancing fan engagement through exclusive content and merchandise.
Challenge
Need for Constant Innovation and Competition
A significant challenge within the esports industry is the need for continual innovation and the intense competition among key players. As technology advances rapidly, companies must constantly develop and update their offerings to keep up with new gaming trends and technologies.
Additionally, the esports market is highly competitive, with numerous new entrants and startups striving to establish a foothold. This environment demands that existing companies innovate relentlessly to maintain their market share and attract advertising and sponsorship deals.
Growth Factors
Broadening Audience Base
The expansion of the audience base is a critical growth factor for the esports market. This broadening is largely driven by the increasing mainstream acceptance of esports as a legitimate form of entertainment and competition, much like traditional sports. With the diversification of gaming platforms and the rise of mobile gaming, esports has become more accessible to a wider audience globally.
This includes not just typical gamers but also casual viewers who enjoy the entertainment aspect of competitive gaming. The integration of esports into popular culture, through collaborations with celebrities and inclusion in public events, further enhances its appeal across different demographic groups, thereby enlarging the audience base and fueling market growth.
Emerging Trends
Technological Integration and Educational Involvement
Technological advancements play a pivotal role in shaping emerging trends within the esports market. The integration of virtual reality (VR) and augmented reality (AR) technologies is enhancing the immersive experience of gaming events, making them more interactive and engaging for viewers. This technological enhancement not only improves the quality of broadcasts but also attracts a tech-savvy audience, pushing the boundaries of traditional gaming experiences.
Another significant trend is the incorporation of esports into educational settings. Several institutions are now recognizing esports as a part of their curriculum or as an extracurricular activity, which supports skill development in areas such as strategic thinking, teamwork, and communication. Moreover, the establishment of scholarships and varsity programs for esports signifies its growing legitimacy and potential as a career path
Key Players Analysis
In the dynamic and ever-evolving esports market, three key players – Riot Games, Electronic Arts (EA), and Microsoft – stand out due to their strategic movements through acquisitions, new product launches, and other significant market actions.
Riot Games has demonstrated robust engagement and innovative approaches to esports, reaching millions globally through their tournaments and games. In 2024, Riot Games advanced its esports strategy by enhancing player experiences and broadening its geographic focus. They have expanded their esports operations into the MENA region, emphasizing localization and infrastructure improvements to better connect with players across different regions.
Electronic Arts (EA), renowned for its FIFA series (now rebranded as EA Sports FC), remains a heavyweight in the esports arena. EA focuses heavily on monetization through live services, including in-game purchases and subscriptions, which are significant revenue streams. Despite facing challenges such as layoffs and restructuring, EA continues to push the envelope with new product innovations and remains a leader in sports-based gaming.
Microsoft has made significant strides in consolidating its position within the esports market through strategic acquisitions. A notable move was their ongoing efforts to acquire Activision Blizzard, a move set to enhance their capabilities and assets significantly in the gaming and esports sectors. This acquisition is part of a broader strategy to strengthen Microsoft’s gaming content and service offerings across the board.
Top Key Players in the Market
- Microsoft Corporation
- ESL Gaming GmbH
- Electronic Arts Inc.
- Riot Games, Inc.
- Gameloft SE
- Valve Corporation
- Twitch Interactive, Inc.
- Gfinity PLC
- Sony Corporation
- Loco
- Other Key Players
Recent Developments
- April 2023, NODWIN Gaming, a key player in the esports industry, acquired a 51% stake in Branded, a Singapore-based live media company, in April 2023. This acquisition aims to extend NODWIN’s reach in the global gaming and esports arena, attracting international sponsors and broadening its market influence.
- February 2023, Nvidia and Microsoft forged a partnership in February 2023 to integrate Xbox PC games into the NVIDIA GeForce Now cloud gaming service. This collaboration will allow streaming of popular titles from Activision Blizzard on Nvidia’s platform, significantly expanding Microsoft’s cloud gaming catalog.
- February 2023, Vodafone Idea teamed up with Gamerji, an esports platform, in February 2023 to delve deeper into the esports sector. This partnership is set to enhance their offerings in various gaming genres including cricket and battle games, aiming to capture a wider audience in the thriving gaming market.
- January 2023, In January 2023, Xbox Canada collaborated with Piadia, an enterprise led by women, to launch a women-centric electronic sports and gaming platform. This initiative focuses on promoting gender equality by providing a safe and inclusive space for women gamers, addressing the gender gap in the gaming industry.
Report Scope
Report Features Description Market Value (2023) USD 2.3 Billion Forecast Revenue (2033) USD 28.7 Billion CAGR (2024-2033) 21.9% Base Year for Estimation 2023 Historic Period 2018-2023 Forecast Period 2024-2033 Report Coverage Revenue Forecast, Market Dynamics, Competitive Landscape, Recent Developments Segments Covered by Streaming Type (Live, On-Demand) by Revenue Stream type (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets and Merchandise) Region Regional Analysis North America – US, Canada; Europe – Germany, France, The UK, Spain, Italy, Rest of Europe; Asia Pacific – China, Japan, South Korea, India, Australia, Singapore, Rest of APAC; Latin America – Brazil, Mexico, Rest of Latin America; Middle East & Africa – South Africa, Saudi Arabia, UAE, Rest of MEA Competitive Landscape Microsoft Corporation, ESL Gaming GmbH, Electronic Arts Inc., Riot Games, Inc., Gameloft SE, Valve Corporation, Twitch Interactive, Inc., Gfinity PLC, Sony Corporation, Loco, Other Key Players Customization Scope Customization for segments, region/country-level will be provided. Moreover, additional customization can be done based on the requirements. Purchase Options We have three licenses to opt for: Single User License, Multi-User License (Up to 5 Users), Corporate Use License (Unlimited User and Printable PDF) Frequently Asked Questions (FAQ)
What is Esports?Electronic sports (Esports), refers to competitive video gaming where professional players or teams compete against each other in various video games. The Esports market is witnessing remarkable growth, fueled by the increasing popularity of video games and the expanding viewership of competitive gaming events.
How big is Esports Market?The global Esports Market size is expected to be worth around USD 16.7 billion by 2033, from USD 2.3 billion in 2023, growing at a CAGR of 21.9% during the forecast period from 2024 to 2033.
What are the key factors driving the growth of the Esports Market?The Esports market is driven by the growth of live streaming and online platforms, which enhance global access to tournaments, attract broader audiences, and boost revenue through ads and sponsorships.
What are the latest trends and advancements in the Esports Market?The rise of mobile gaming, diverse content, 5G technology, and educational integration are key trends enhancing Esports, expanding audiences, improving streaming quality, and legitimizing it in educational settings.
What are the major challenges and opportunities in the Esports Market?The Esports market is growing in emerging markets like Asia, with robust infrastructure and increasing legitimacy, but faces challenges in maintaining integrity and preventing cheating due to betting influences.
Who are the leading players in the Esports Market?Microsoft Corporation, ESL Gaming GmbH, Electronic Arts Inc., Riot Games, Inc., Gameloft SE, Valve Corporation, Twitch Interactive, Inc., Gfinity PLC, Sony Corporation, Loco, Other Key Players
- Microsoft Corporation Company Profile
- ESL Gaming GmbH
- Electronic Arts Inc.
- Riot Games, Inc.
- Gameloft SE
- Valve Corporation
- Twitch Interactive, Inc.
- Gfinity PLC
- Sony Corporation
- Loco
- Other Key Players
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