Global EdTech Gamification Market Size, Share and Analysis Report By Component (Software, Services), By Deployment Mode (Cloud-based, On-premises), By End-User (K-12 Education, Higher Education, Corporate Training, Language Learning, Others), By Element (Points, Badges & Leaderboards (PBLs), Storytelling & Narrative, Challenges & Quests, Social & Collaborative Features, Others), By Application (Courseware & Subject Learning, Assessment & Testing, Student Engagement & Behavior Management, Professional Skill Development, Others), By Regional Analysis, Global Trends and Opportunity, Future Outlook By 2025-2034
- Published date: Dec. 2025
- Report ID: 172543
- Number of Pages: 308
- Format:
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- Kahoot! ASA
- Duolingo, Inc.
- Classcraft Studios, Inc.
- Minecraft: Education Edition (Microsoft)
- Quizlet, Inc.
- Nearpod, Inc.
- GoGuardian
- Blooket, LLC
- Gimkit, Inc.
- Breakout EDU
- Legends of Learning
- SplashLearn
- Prodigy Education, Inc.
- Mango, LLC
- EdApp, Ltd.
- Others
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