Global Consumer Metaverse Market Size, Share, Industry Analysis Report By Component (Hardware, Software, Services), By Application (Gaming, Social Media, Virtual Shopping, Education, Real Estate, Others), By Technology (Blockchain, Virtual Reality, Augmented Reality, Mixed Reality, Others), By End-User (Individual Consumers, Enterprises), By Regional Analysis, Global Trends and Opportunity, Future Outlook by 2025-2034
- Published date: Oct. 2025
- Report ID: 160397
- Number of Pages: 324
- Format:
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- Animoca Brands/The Sandbox
- Apple
- Epic Games (including Fortnite ecosystem)
- HTC (VIVE)
- Meta Platforms (Facebook/Horizon)
- Microsoft (Xbox/Mesh consumer initiatives)
- Mojang/Microsoft (Minecraft consumer metaverse use-cases)
- Mozilla/WebXR contributors (browser-based metaverse tooling)
- Niantic
- NVIDIA
- Roblox Corporation
- Samsung (XR devices and displays)
- Snap Inc. (Lens Studio/AR experiences)
- Unity Technologies
- Other Major Players
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