Global VFX in Education Market Size, Share, Statistics Analysis Report By Product (Simulation FX, Animation, Modelling, Matte Painting, Others (Compositing, etc.)), By Application (E-Learning & Online Education, Classroom Learning, Simulations & Practical Training, Game-based Learning, Others), By End-User (Schools & K-12 Institutions, Universities & Colleges, Corporate & Professional Training), Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2025-2034
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