Global K-12 Game-Based Learning Market Size, Share, Statistics Analysis Report By Game Format (Digital Games, Board Games, Card Games, Role-Playing Games, Others), By Learning Objective (STEM Education, Language Acquisition, Social Skills Development, Critical Thinking), By Educational Level (Elementary School, Middle School, High School), Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2025-2034
- Published date: May 2025
- Report ID: 147814
- Number of Pages: 358
- Format:
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- Classcraft
- Teachley
- Jackbox Games
- Kahoot
- Summit Learning
- Pearson
- Minecraft Education Edition
- Quizizz
- Discovery Education
- Epic Games
- Zebra Technologies
- Edmodo
- Nearpod
- Smart Sparrow
- Others
- settingsSettings
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