Global Immersive-reality Technologies Market By Component(Hardware, Software), By Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), By Application(Entertainment & Gaming, Healthcare, Education & Training, Manufacturing & Industrial, Retail & E-commerce, Automotive, Aerospace & Defense, Other Applications), By End-User (Consumer, Enterprise), By Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends, and Forecast 2024-2033