Global Augmented Reality and Virtual Reality Market By Technology (Augmented Reality (Marker-based AR, Markerless AR, Projection-based AR), Virtual Reality (Non-immersive VR, Semi-immersive VR, Fully immersive VR)), By Component (Hardware, Software), By End-User (Gaming and Entertainment, Healthcare, Education, Retail, Manufacturing, Real Estate, Automotive, Aerospace and Defense, Other End-Users), By Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends, and Forecast 2024-2033

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