Global Metaverse Market By Component (Hardware, Software, and Services), By Platform (Desktop, Mobile, and Other Platforms), By Technology (Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Blockchain, Other Technologies), By Application (Gaming, Content Creation & Social Media, Digital Marketing (Advertising), Events & Conference, Online Shopping, Testing and Inspection, Other Applications), By End-User (BFSI, Aerospace & Defense, Education, Healthcare, Retail, Automotive, Media & Entertainment, Other End-Users), By Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends, and Forecast 2023-2032

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